C++ Design Patterns
C++ Design Patterns
Duration
24 hours
Location
Online
Language
English
Code
DEV-001_C++
€ 600 *
Training for 7-8 or more people? Customize trainings for your specific needs
Description
Patterns represent a collection of certain experiences suitable to be reused. Patterns can be applied in all areas, because they allow using solutions that proved to be effective. If you understand design patterns, you will be able not only to implement your solutions and obtain quality source code faster, but also to build effective communication with those of your peers who have already mastered this technology.Three types of patterns are considered in the course: structural ones that describe typical interrelationships between classes (objects) of the program system, creational ones that describe typical ways of controlling the process of creating instances of classes and behavioral ones that implement typical algorithms used in virtually every software system.
The training is built on a cross-cutting example, when listeners create a solution based on the task at hand, and thus, get acquainted with each pattern.

After completing the course, a certificate
is issued on the Luxoft Training form
is issued on the Luxoft Training form
Objectives
After the completion of the course, students will be able to:
-
Describe patterns and principles of their use
-
Define problems and benefits of design based on code reuse
-
Use patterns-related terminology in discussions, design and development
- Develop applications using patterns
Target Audience
- Developers
- Technical Leads
Prerequisites
- Understand principles of object-oriented programming
- At least one year experience of working with object-oriented languages
- UML understanding
Roadmap
Design Pattern Introduction
Structural Patterns
Creational Patterns
Behavioral Patterns
The Process of Finding a Solution Based on Patterns
- Principle of Good Application Design(SOLID)
- The Design Pattern Definition
- The Metamodel of the Design Patterns
- The Design Pattern elements
Structural Patterns
- Composite
- Decorator
- Proxy
- Adapter
- Flyweight
- Bridge
- Facade
Creational Patterns
- Factory Method
- Abstract Factory
- Builder
- Prototype
- Singleton
Behavioral Patterns
- Chain of Responsibility
- Command
- Interpreter
- Iterator
- Mediator
- Memento
- Observer
- State
- Strategy
- Template Method
- Visitor
The Process of Finding a Solution Based on Patterns
- Implementation of Structural Patterns
- Implementation of Creational Patterns
- Implementation of Behavioral Patterns
Schedule and prices
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