Design Patterns for Java (GoF)

Design Patterns for Java (GoF)

Our course covers 23 basic patterns that are generally considered to be the foundation for all other patterns. During the course participants will have the opportunity to practice these patterns with the help of case studies and exercises.

Czas trwania
24 hours
Typ kursu
Online
Język
English
Czas trwania
24 hours
Lokalizacja
Online
Język
English
Kod
DEV-001_JVA
Harmonogram i ceny
-
€ 600 *
Szkolenie dla #uczestników# lub większej liczby osób? Dostosuj treningi dla Twoich konkretnych potrzeb
Design Patterns for Java (GoF)
Czas trwania
24 hours
Lokalizacja
Online
Język
English
Kod
DEV-001_JVA
Harmonogram i ceny
-
€ 600 *
Szkolenie dla #uczestników# lub większej liczby osób? Dostosuj treningi dla Twoich konkretnych potrzeb

Opis


Design patterns are solutions to software design challenges that can be commonly found in real-world application development. Patterns are about reusable designs and interactions of objects. Understanding design patterns allows you to implement proven solutions that ensure a higher degree of quality in your source code in a shorter amount of time.

Our course covers 23 basic patterns that are generally considered to be the foundation for all other patterns. Some of the most best known and important are Factory Method, Adapter, Composite, Decorator, Observer, Strategy or Template Method. During the course participants will have the opportunity to practice these patterns with the help of case studies and exercises.

Understanding and applying design patterns will allow developers to use quality solutions that have already been standardized, will shorten the development time and will increase the understandability and maintainability of the code.

certificate
Po ukończeniu kursu na formularzu Luxoft Training
wydawany jest certyfikat

Cele

After completing the course participants will be able to:

  • describe the patterns and principles of their use;
  • understand the challenges and benefits of a design based on code reuse;
  • use pattern-related terminology in discussions, design and development;
  • develop applications based on patterns;
  • understand and use application-level patterns.

Grupa docelowa

  • Developers;
  • Technical Leads.

Warunki wstępne

  • A clear understanding of the principles of object-oriented programming.
  • At least one year of experience in working with object-oriented languages.
  • Knowledge of Java and UML is also recommended.

Plan działania

1. Module 1:

  • Introduction
  • Authors, Recommended reading
  • OOP, UML
  • Principles of object-oriented design
  • SOLID
  • GoF Patterns Catalogue

2. Module 2:

  • Singleton, Prototype, Factory Method, Abstract Factory, Builder

3. Module 3:

  • Adapter, Bridge, Composite, Decorator, Façade, Flyweight , Proxy

4. Module 4:

  • Interpreter, Iterator, Visitor, Observer, Mediator, Memento, Command, Chain of Responsibility, Template method, Strategy, State
Harmonogram i ceny
10:00-13:00
Kod: DEV-001_JVA
Lokalizacja: Online
Czas trwania: 24 hours
Język: English
Czas: 10:00-13:00
Trener Vitaliy Kovalevskyy
€ 600 *
Courses you may be interested in
Java Advanced II: High Performance Java
Learn how to improve the performance of Java applications.
JVA-076
40 hours
Nadal masz pytania?
Połącz sięz nami